Display Systems
Use this section when the algorithm is not the whole story and the display system itself becomes the bottleneck.
Quick map:
Speckle Noise Reduction: reduce coherent artifacts and improve image quality.Perception-related Research: optimize the hologram for what observers actually see and accommodate to.Etendue Expansion: trade off field of view and eyebox size.Holographic Optical Elements (HOEs): use holographic optics inside the display stack.Small Form-factor Displays: reduce bulk for practical AR/VR hardware.Compression: lower bandwidth and computation costs.Zero or Higher Diffraction Orders Optimization: manage unwanted orders or exploit higher ones.
Speckle Noise Reduction
- Strategies for reducing speckle noise in digital holography (Bianco et al. 2018 | Light: Sciene and Applications, Nature)
Speckle noise is a result of interference among coherent waves, which is often present in holographic images since holographic displays use coherent laser sources. Methods for reducing speckle noise can roughly be catergorized into the following:
Time-averaging
- High‐contrast, speckle‐free, true 3D holography via binary CGH optimization (Lee et al. 2022 | Scientific Reports, Nature) optimized random phase, amplitude only SLMs using gradient descent and time-averaged them to reduce speckle noise.
- DCGH: Dynamic Computer Generated Holography for Speckle-Free, High Fidelity 3D Displays (Curtis et al. 2021 | IEEE, VR) simultaneously optimizes multiple binary, amplitude only SLMs in a modified Gerchberg-Saxton (GS) algorithm and time-averages them to reduce speckle noise.
Partially-coherent Light Sources
- Speckle-free holography with partially coherent light sources and camera-in-the-loop calibration (Peng et al. 2021 | Science Advaces, Science) uses partially coherent light sources (i.e. LED) and camera-in-the-loop optimization to reduce speckle noise.
- Light source optimization for partially coherent holographic displays with consideration of speckle contrast, resolution, and depth of field (Lee et al. 2020 | Scientific Reports, Nature)
- Holographic head-mounted display with RGB light emitting diode light source (Moon et al. 2014 | Optics Express, Optica)
Others
- Optimizing image quality for holographic near-eye displays with Michelson Holography (Choi et al. 2021 | Optica, Optica) uses 2 SLMs to correct for the unwanted interference caused by undiffracted light in single-SLM settings. A CITL procedure is also deployed to simultaneously optimize 2 SLM patterns.
Perception-related Research
Perception-aware holography work studies which image errors matter to human observers, how focus and accommodation cues should be optimized, and how gaze-contingent or metameric losses can trade exact reconstruction for better visual quality.
- Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective (Chang et al. 2020 | Optica, Optica)
- Accommodative Holography: Improving Accommodation Response for Perceptually Realistic Holographic Displays (Kim et al. 2022 | SIGGRAPH, ACM)
- Metameric Varifocal Holograms (Walton et al. 2022 | VR, IEEE)
- Realistic Defocus Blur for Multiplane Computer-Generated Holography (Kavakli et al. 2021)
- Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays (Chakravarthula et al. 2021 | TVCG, IEEE)
Etendue Expansion
The product of the field of view (FoV) and the eyebox size, the etendue, is limited by the number of pixels on the SLM. Hence, there is an inherent tradeoff between these two properties.
- Pupil-aware Holography (Chakravarthula et al. 2022)
- Neural Etendue Expander for Ultra-Wide-Angle High-Fidelity Holographic Display (Baek et al. 2022)
- High Resolution étendue expansion for holographic displays (Kuo et al. 2020 | SIGGRAPH, ACM)
- Holographic Near-eye Display with Expanded Eye-box (Jang et al. 2018 | Transactions on Graphics (TOG), ACM)
Holographic Optical Elements (HOEs)
- Design and Fabrication of Freeform Holographic Optical Elements (Jang et al. 2020 | SIGGRAPH Asia, ACM)
- Retinal 3D: augmented reality near-eye display via pupil-tracked light field projection on retina (Jang et al. 2017 | SIGGRAPH Asia, ACM)
- Holographic display for see-through augmented reality using mirror-lens holographic optical element (Li et al. 2016 | Optics Letters, Optica)
- 3D holographic head mounted display using holographic optical elements with astigmatism aberration compensation (Yeom et al. 2015 | Optics Express, Optica)
Small Form-factor Displays
Bulky headsets hamper the development of AR/VR. Reducing the size of holographic displays are important:
- Holographic Glasses for Virtual Reality (Kim et al. 2022 | SIGGRAPH, ACM) presents a holographic display system with eyeglasses-like form factor. An optical stack of 2.5mm is achieved by combining pupil-replicating waveguide, SLMs, and geometric phase lenses.
- Holographic pancake optics for thin and lightweight optical see-through augmented reality (Cakmakci et al. 2021 | Optics Express, Optica)
- Holographic Optics for Thin and Lightweight Virtual Reality (Maimone et al. 2021 | SIGGRAPH, ACM)
Compression
CGH compression is also important for deploying holography technology on edge devices:
- Joint Neural Phase Retrieval and Compression for Energy- and Computation-efficient Holography on the Edge (Wang et al. 2022 | SIGGRAPH, ACM)
- Neural compression for hologram images and videos(Shi et al. 2022 | Optics Letters, Optica)
Zero or Higher Diffraction Orders Optimization
- Unfiltered holography: optimizing high diffraction orders without optical filtering for compact holographic displays (Gopakumar et al. 2021 | Optics Letters, Optica) incorporated higher diffraction orders into the CGH optimization procedure to remove the 4f filtering system often used in holographic displays, thus reducing the display form factor.
- Elimination of a zero-order beam induced by a pixelated spatial light modulator for holographic projection (Zhang et al. 2009 | Applied Optics, Optica)
- Holographic projection of arbitrary light patterns with a suppressed zero-order beam
- Effect of spurious diffraction orders in arbitrary multifoci patterns produced via phase-only holograms
- Off-axis camera-in-the-loop optimization with noise reduction strategy for high-quality hologram generation (Chen et al. 2022 | Optics Letters, Optica)